A QuizBowl PRO system involves 3 components:

1. A Player app for the players' tablet devices or smartphones

2. A network (a wireless router or virtual desktop) that everyone (players & moderator) connects to

3. A Match Manager application that's operated by the moderator

We'll elaborate on each of these components below, but feel free to contact us if you have questions.
1. THE PLAYER APP

The QuizBowl Systems Player App is a
free download from either Apple's App Store or Google's Play Store.  Search for "QuizBowl Systems Player App" in either store, then download & install it on each player's device.

Accept the default installation options when you load the Player App.  One of the most important of those options will ensure that the app won't go to sleep during a match.  You don't want your devices or your players going to sleep during a match, do you?
2. THE NETWORK

You can connect players' devices and your PC via a wireless router or over the Internet using a virtual desktop. (If you are unable to set up a virtual desktop environment on your own, for a small fee we can set up an Amazon AWS virtual desktop for you.)

For everyday classroom applications, a dedicated wireless router is
not required, however, a dedicated router is highly recommended for competition settings.  A wide variety of wireless routers are up to the task, but get the best router you can afford.  By the way, 5 GHz may be faster, but 2.4 GHz signals travel farther.

If you're using a dedicated wireless router,
don't connect it to the Internet.  This will ensure that the router pays attention to its one and only mission - managing traffic between the players' devices and the Match Manager application.

The most important considerations regarding your network environment are that it be set to allow devices to "see" one another and that ports 3306 & 8002 aren't blocked.  Ask your IT Coordinator to double-check these network settings because, after all, you do want your players to be able to communicate with the application you're running.  And that brings us to the Match Manager...
3. THE MATCH MANAGER

The Match Manager application is what you use to establish what competition rules you want to use and who will be playing.  It's also the application you use to run a match.

Before you start the Match Manager, make sure your PC has been assigned a
static IP address within your domain.

When you launch the Match Manager for the first time, the Windows Firewall will block the application, but you will be asked if you would like to override this initial reaction. 
Click "Allow Access" so that the Match Manager may function properly:
The Match Manager has two tabs: one for Setup and one for Play.  Use the Setup tab options to configure the system for your environment.  Select the Play tab when you're ready to start your match.
The most important piece of information on the Play screen is the Match Manager's IP address at the top of the screen.  This is the Server's (Match Manager's) IP address that each player must enter in order to join the match.

NOTE: The IP address that displays at the top of the Match Manager screen is the local IP address, by default.  If you're playing in a remote (virtual) competition, double-click the IP address message to display your public IP address.
Once everything's set up (the Player App is on all the players' devices, the network is configured properly, and the Match Manager is installed and registered on the moderator's PC), refer to the Quick Start Guide on our Downloads page for information about setting up and operating the system in a match.
 
NOTE: The IP address that displays at the top of the Match Manager screen is the local IP address, by default.  If you're playing in a remote (virtual) competition, double-click the IP address message to display your public static IP.
After entering the IP and their name, they click login and choose a team, then they choose their name in their team's roster:
Support for Classroom-Based Systems